Cannon Sizes

Chart
from one in Ward, "Animadversions of Warre"


The names of the pieces of Great Ordnance now in most use
Bore of Piece (ins) Dia. of shot Weight of shot Weight of Serpentine Powder Weight of Corned* Powder Weight of Piece (lbs) Length in feet Length of planks of carriage (feet) Depth of planks at fore end (ins) Depth of planks at lower end (ins) Thickness of the plank (ins) Number of men to pull Number of horses Yoke of oxen Range in paces Point blank Range in paces Utmost random
Cannon
8 64 40 32 8,000 12 16¾ 32 32 8 90 16 9 300 1,500
Cannon
Serpentine
52 25¼ 26 7,000 11½ 16¾ 20 18½ 80 14 8 340 1,600
French
Cannon
7 46¾ 25 23¼ 6,500 12 16¾ 29 18 70 12 7 360 1,740
Demi
Cannon Eldest
36½ 20¾ 20 6,000 11¼ 15½ 27 16¾ 65 11 6 370 1,800
Demi
Cannon Ordinary
32 20 18 5,600 10½ 15¾ 26 16¼ 60 10 5 350 1,700
Demi
Cannon
6 24½ 18 16 5,000 11 16 24 15 6 56 9 5 340 1,600
Culverin
19 16 15 4,500 13¼ 18¼ 22 13¼ 50 8 4 420 2,100
Ordinary
Culverin
5 16¼ 15 12½ 4,300 12 17½ 21 13¾ 46 8 4 400 2,000
Demi
Culverin
11¾ 9 9 3,000 11 16½ 18 11¼ 36 7 4 380 1,800
Demi
Cannon Lesse
4 9 8 2,300 10 14½ 17 10¾ 28 6 3 320 1,600
Saker
Ordinary
3 1,900 14 15 24 5 3 300 1,500
Sakeret
or Minion
3 5 1,100 8 11½ 13 20 4 2 280 1,400
Fawcon
750 7 10¼ 11 7 16 3 2 260 1,200
Fawconet
2 1 400 6 9 10 2 2 220 1,000

Rabinet
¾ ¾ ½ 300 8 2 8 2 2 150 700
Base
1 ¼ ¼ ¼ 200 7 5 2 6 2 2 100 560
*Too powerful for many pieces
¶ Animadversions of Warre. R Ward. London 1639

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How to be an Artilleryman

THE ARTILLERYMAN – A Breed Apart

How to be an Artilleryman

This is based upon the requirements to be an Artilleryman within the Sealed Knot and is based around UK gun laws, but may be of use to Artillerymen taking part in re-enactment anywhere. Please feel free to copy this article freely as long you bear in mind that the author reserves all reproduction and other rights to this article.

If you want to reproduce this for commercial gain please contact us and I’m sure we can arrive at a mutually agreeable deal.

I apologise for the lack of pictures to enliven this page – this will attended to as soon as I find some suitable.


“Behold the ordnance on their carriages,
with fatal mouths gaping…
… and the nimble gunner,
With linstock now the devilish cannon touches,
And down goes all before them.”


HENRY V

The Nimble Gunner

Contents


Introduction

Anyone can become a Artilleryman, you don’t need to have expensive licences or be built like a brick outhouse in order to be part of a Gun Crew, you just need a modicum of common sense and a liking of loud noises. If you want to become a Gun Captain then I’m afraid that you’ll need spend some money to get the licences. The outhouse part remains an option.

If you want to get these licences you will need a Shotgun Certificate (Yes that’s all a cannon is unless it’s a Firearm, more of that later) and a Licence to Acquire Black Powder. Apply for the Shotgun Certificate and the Licence to Acquire Black Powder NOW as they can take a time to arrive – especially the Shotgun Certificate, which does have a cost. Guidance notes for the completion of the Black Powder application are included at the rear. Once you have got the Licence to Acquire Black Powder you can become a part of the Gun Crew, it will take a few battles to become confident enough to take your Gun Captains Test.

Before the new Firearm Laws were introduced in 1989 all Cannons were classed as Shotguns, as they were Smooth Bore weapons with a Barrel length of over 24 inches. After the Law was changed any weapon with a bore of over 2″ became a Firearm which requires a separate Certificate and caused lots of hassle for those with big guns. If you have any problems obtaining your licences ask for help from your existing Gun Captains, they’ve been through it all before and probably will know the answers.

A Cannon is, in fact, the name of one of the large family of guns that were
mounted on wheels, Guns held by hand were called Muskets. The use of these
guns is covered in the in the page How to be a Musketeer.
Guns mounted on wheels were called by a variety of names depending on their
size, ranging from the Robinet a 3/4 pounder which was not much bigger than
a musket to a Cannon Royale which was a 63 pounder. For the purposes of this
book we will use the word “Gun”, “Piece” or “Ordnance” to describe the weapon.
Click here for a full range of gun sizes available in the 17th Century.

Throughout this book the Crew Member will be referred to as an Artilleryman. This is because historically Soldiers of the 17th Century were men. There are documented incidences of women counterfeiting their sex in order to take part in battles, as some were found out it could be assumed that many more went undetected. If you are of the female persuasion this means that, in addition to the fact that in 20th Century we are equals, there is nothing whatsoever to stop you taking part in battle re-enactments – as long as you do your best to hide those bits of you that may give you away as being a woman. There is not, to the best of my knowledge, any documented evidence of women taking part as Gun Crew dressed as women. If you find otherwise please let me know and I can amend this page.

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What do I need to be an Artilleryman?

Clothing:

A shirt (of mid 17th Century pattern).

Doublet.

Breeches.

Hose (socks) of whatever colour or colours takes your fancy (as long as they are awfentik to the period).

Shoes of the variety worn by Pikemen. Sorry but no Bucket Tops, Firemen’s Boots, Sandals or Plastic Bags. Bare Feet however, are OK if you’re feeling really brave.

Either a wide-brimmed felt Hat, Montero or Monmouth Cap.

Gauntlets. A good fitting pair of Gauntlets will give some protection to your fingers from Sword Blows, Singes and Burns and, should the worst happen, go someway to protecting your hands should the Gun go off prematurely (it can happen if you don’t take care).

A short skirted Buff-Coat may also be worn.

Paperwork:

A current Sealed Knot Membership Card.

A current Shotgun Certificate. (if you’re the Gun Captain)

A current Licence to Acquire Black Powder.

A card showing that you have passed your Gun Captains Test. (again only if you’re the Gun Captain)

A copy of the Code of Practice for Black Powder Users. A copy is at the end of this page – read and memorise.

A Blue Drinking Voucher in case we stop off at the Beer Tent on the way back from the Battle (Artillerymen don’t drink before battles – do we)

Equipment.

A Sword. This is optional but well worth it if working on a small Gun that gets in close, when it comes to the Hand to Hand stuff it’ll come in useful, especially as we no longer use the Ramrod or Wet Mop as weapons. You will need to take a Sword Test to show that you are competent to use this weapon on an SK battlefield.

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Training:

This is, of course, the most important aspect of this pamphlet. Without training you will not become a competent crew member and will not be able to assist in making the gun go BANG on the battlefield. You should make sure that you have read and understood the Code of Practice for Gunners in the Sealed Knot.

Guns are essentially safe; the danger (such as it is) is the same as with all firearms – namely carelessness. As long as the operating procedure and “rules” are carefully adhered to there should be no problems. These notes are not the official drill and are intended only to provide guidance for members of gun-crews as to acceptable safe practice.

Each member of the crew has particular jobs to do – and should know the reason for each job and how it relates to other tasks. In addition, every crew-member has a responsibility to ensure that the gun runs smoothly and that any problems are sorted out quickly.

The particular tasks of the gun-crew are as follows:

Under the command “MAKE READY” the crew should carry out the following as far as, and including, RAMMING.

SEARCHING. After the gun has been fired the barrel must be ‘searched’ using the corkscrew-like tool. This is done to dislodge any burning/glowing embers from the walls of the barrel and to remove any unburnt/burning material (of which there should be none!)

MOPPING. In order to ensure positively that there is nothing still burning in the barrel it must be cleaned out with a wet mop. The mop should be dipped into the bucket before use.

DRYING. After the barrel has been mopped it must be dried out with dry mop(s) before it can be reloaded. If this is not done some powder is likely to stick to the barrel and could subsequently become a hazard. It is worth noting that gunpowder becomes more unstable when it is damp and burns much more rapidly.

CHARGING. Unlike our seventeenth-century counterparts we do not normally use loose powder but made-up charges in paper or plastic bags. “Charging” involves the collection of such a charge from the powder-box and inserting it into the barrel using the ladle. The ladle is mainly for show – some gun-crews do not use them – and the charge should be held on the ladle with the spare hand.

VENTING. From the moment that powder is put into the barrel there is the possibility of accidental ignition. As soon as the gun is “charged” – and until it is fired – the touch-hole must be covered by the hand of one of the crew. Should the charge break during ramming this will also prevent powder being pushed out of the touch-hole.

PLACING. To ensure that firing is successful it is necessary to ‘place’ the charge at the back of the barrel. This is done by pushing it back carefully using the ramrod. This must be done slowly.

WADDING. The secret of getting loud bangs from cannons and muskets lies in the wadding – not in the use of large quantities of gunpowder. The wadding should be dry and soft and should be pushed gently into the barrel. It should be a close, rather than a tight, fit.

RAMMING. This is where the loudness really comes from – getting a good tight wad to compress the explosion. The wadding should be pushed down to the powder and then ‘rammed’ to compress it. It is particularly dangerous for there to be any gap between the powder and the wadding – hence the comment in 6 (above) that the wadding should initially be a close fit.

At this point the Rammer will shout PIECE READY to the Gun Captain, who should acknowledge this information. When he judges the that the time is right to give fire he will give the command “PRICK AND PRIME”. The following operation will then be carried out:

PRICKING. First puncture the bag holding the charge by pushing the “pricker” down the touch-hole. The venter may find that moving his hand away during this procedure assists the Pricker and does not result in a sudden sharp jabbing pain on the back of the hand.

PRIMING. Secondly “prime” the touch-hole by filling it with powder from the small powder-flask. The Venter must now replace his hand over the pan.

At this point the Gun is very live and should be fired as soon as possible. When he has established that it is safe to do so the Gun Captain will shout “GIVE FIRE”.

FIRING. This is the easy part and must be preceded by ensuring that nobody is within close proximity of the muzzle of the gun and the shouted warning “HAVE A CARE”. The person firing the Gun will hold the linstock at the opposite end to where the match is and, at arms length, place the lit end of the match into the Pan. The Gun will go BANG and everyone will be pleased.

The various jobs are divided up between the crew-members depending on the number of people available. The minimum number is FOUR, this includes the Gun Captain, Powder Monkey and two others. Excluding the captain and powder monkey, gun-crew are referred to by numbers which indicate their position in the pecking order – the heavy and dirty jobs thus fall to the person with the highest number.

The powder-monkey has a role, rather than specific tasks. This role is to guard the powder-box and more particularly its contents. He must never be close to the gun during any time when it is firing and must never leave the powder-box unguarded. He should be prevent anybody approaching the powder-box with any burning object (e.g. musketeers with lighted match) and should convey the powder-box to safety if the gun is captured. He is responsible for giving out powder for charging the gun and should not issue any more until the gun has been fired.

The allocation of the primary tasks described above can be done in various ways; the following is reasonable when five people are available and the Gun-Captain does not even need to fire the gun!

Number One Number Two Number Three
1. Searching
2. Mopping
3. Drying
4. Charging
5. Venting Placing
6. Wadding Venting
7. Venting Ramming
8. Priming Venting

With the allocation as described above it is best that numbers one and two operate from one side of the gun, number three from the other. For reasons which will become apparent the Number One should always operate on the upwind side of the gun.

The distinction between the two sides on which the crew-members operate is purely for safety. On no occasion should anybody pass in front of the muzzle once the gun has been charged. To avoid doing this accidentally it is best to get into the habit by never going in front of it. All operations should be carried out from the side of the barrel.

For very similar reasons you should never lean over the touch-hole; the use of the linstock for firing is because of the blast which comes up the touch-hole.

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Loading &amp Firing

Guns are usually referred to as PIECES and commands thus take the form “Search the Piece”. Commands may be given for all but one of the tasks described earlier. The exception is VENTING. If this task is not being done it is the right and duty of the person with ramrod to remind the relevant crew-member by hitting him with it!

Commands for each stage are not strictly necessary and the gun-captain should be informed of progress with shouts of “PIECE SEARCHED”, “PIECE MOPPED”, etc.

There is one command that will normally only be given once a position has been taken up on the battlefield, namely “PREPARE THE PIECE”. This involves:

  • Removing all the tools etc. from the gun
  • Removing the powder-box to a safe position
  • Filling the water-bucket, if this has not already been done
  • Searching, mopping and drying the barrel
  • Lighting the match on the linstock
  • The reverse of these actions (with the exception of searching, mopping and drying which are unchanged) is obviously necessary when the piece is to be moved on, or from, the field and are accommodated in the command “PREPARE TO MOVE THE PIECE” though it is not necessary to empty the bucket until the end of the battle when its contents can be poured down the barrel to clean it.

    Moving the gun is much the same as with other arms – one tries to keep in step! There are only two commands peculiar to cannons:

    PICK UP (or TAKE UP) THE TRAIL
    GROUND THE TRAIL

    These are equivalent to ADVANCE and ORDER for pikemen.

    While the Gun Captain is in overall charge of the gun (subject to orders from his superiors) the gun crew should be prepared to dispute any order that is clearly stupid or likely to be dangerous. They must also assist by remaining aware of what is happening elsewhere on the battlefield (e.g. parleys or impending attack).

    Misfires

    Occasionally you will find that when the gun is fired the powder in the pan ignites but the main charge does not. From this comes the saying “A Flash in the Pan”. This is called a misfire. The Gun Captain will shout “MISFIRE” for the benefit of those around who are keeping their heads down waiting for the BANG. The Gun Crew should remain at a distance and ensure that no one enters the line of fire. There are occasions, known as a hang fire, when the charge will remain smouldering and suddenly go off. Hence you keep your distance (within reason). After a suitable time (the recommended is 8 minutes) the Gun Captain should very carefully Prick & Prime again, making sure that the charge is properly pricked and the touch hole completely filled with powder. The Venter should then resume venting and the Firing procedure recommence , including a fresh cry of HAVE A CARE.

    If the gun misfires for a second and third time water should be poured into the touch hole and carefully down the barrel and the gun withdrawn to a safe place for the charge to be withdrawn using the searcher. It is normally the Gun Captain’s job to do this task. When the Piece has been thoroughly searched and mopped, battle can usually continue (unless it’s finished).

    Safe Distances

    Recommended safe distances are:

    45 yards in front of the gun. It should not be fired at horses within this range – In fact you should avoid firing at horses all together if at all possible

    25 yards in front of the gun. It should not be fired if anyone is within this range.

    15 yards to either side. There should be at least this distance between cannons.

    10 yards to the rear. The powder-box should be this far behind the gun.

    These distances may need to be varied to suit weather conditions and the constraints of the battlefield. Although these should always be treated as the minimum distance allowable.

    Wind Direction

    The prevailing wind is important for cannons because of the danger of wind-borne sparks. The linstock must be positioned so that sparks cannot fly to either the gun or the powder-box. It will therefore be downwind of both. The powder-box should be upwind of both the gun and the linstock (and ten yards from both)

    Belay!

    All of the members of the crew must at all times do their best to keep a look out for impending hazards such as runaway horses or out-of-control pike pushes. Imagine the consequences of one of these running into a loaded gun just as it fires. The Gun Captain or whoever is actually firing the gun cannot see what is going around him in those few seconds when he touches the match to the pan, so the rest of the crew must be his eyes and ears. If something or someone suddenly comes into the line of fire they must shout the command BELAY, at which point the Gun Captain (or whoever) must immediately lift the match from the area of the pan and the venter replace his (gloved) hand on the powder. When it is again safe to fire, the cry of HAVE A CARE must again be given before ignition takes place.

    It is of course imperative for all crew members to be aware of the safety distances as laid down in the Code of Practice which appears at the end of this book along with the other procedures for the handling of Black Powder. Just because you are not the person who draws the powder from the magazine does not mean that it’s not your problem. An experienced Gun Crew is worth their weight in something very expensive to a Gun Captain who can then get on with job of finding a battle to fight.

    Back to the Contents


    Hand to Hand

    The time comes when the enemy gets a bit close. Tempting though it may be to blow their heads off, this is not the general idea. If you are loaded then the Gun Captain or his representative will inform the enemy with the cry of “LOADED GUN”, they should then retire to a safe distance until you have fired. Then comes the fun bit. You aren’t loaded so you can’t tell them to go away and they’re going to be on top of you before you can load. It is therefore necessary to do your best to protect the Piece using the available sticks. You must not however use the following items: The Searcher, the Ladle, the Pricker, the Linstock, the Ramrod or the Mops. Unfortunately this means that you can’t use ANY of the tools. In days gone by, if you were lucky enough to get hold of the Wet Mop, you would dunk it in the water first, if you got the chance, and pick on the most ornately dressed of the opposition. Beware of his loyal companions who would do their utmost to stop you splatting anyone with the soggy mop. How you had fun watching people avoid it! For safety reasons we have put a stop to this practice – broken or splintered tools pose an immense safety problem, imagine if splinters got left in the barrel. There is, however, nothing to stop you using an oversize mop purely for fighting with! It is obvious by now that the crew will need to take on spare sticks etc. to defend themselves. Or you could pass your Sword Test

    If you have hold of one of those implements that are not allowed when the attack starts then PUT IT DOWN. Imagine the catastrophe if your lit match got entangled with someone’s Bandoliers during a hand-to-hand tussle, or if you got impaled on the Searcher. YUK.

    If you are the Powder Monkey you must not take part in Hand to Hand. Just stay back and keep yourself AND THE POWDER away from the fighting.

    When hitting your opponent remember to pull the blow. Don’t aim for the head. You could cause someone some serious damage.

    You can also “Prod” your opponent, again pull the blows but also avoid the head, groin and appendages. If you recognise your opponent as being female she will also no doubt be appreciative of not being hit in the upper torso. This actually only really leaves the stomach as a viable target so don’t prod too hard ‘cos stomachs aren’t very tough. As some people can be a little prone to coming in rather harder than they should it is not recommended to go in hand-to-hand if you suffering from the after effects of surgery or if you have come over pregnant.

    On the subject of opponents coming in hard, if you feel that you are risk either run away or fall down “dead”. Do not hit him or her back harder. There are proper grievance procedures if you feel that an opponent is deliberately out to cause physical harm – see your Officer.

    Despite these heavy points you will usually have a good scrap. If you are not enamoured with the idea of Hand-to-Hand fighting, don’t worry as it can be very fortuitous to leave behind a skeleton crew to stop some sneaky person who’s parents weren’t married stealing the gun (it has been known!). The capturing of Ordnance can only take place with the agreement of the Gun Captain who should remain with the gun. In fact unless the whole crew are captured the incident would be a complete waste of time.

    Lastly


    If you get hurt badly enough to get carted off by the medics and you are the Gun Captain, get another Gun Captain to take charge of the weapon, crew and powder. Ideally there should at least always be another Shotgun Licence holder on the crew, if not Gun Captain. On no account is a Gun or Powder to be left unattended. A NOTE TO THE PERSON TAKING CHARGE OF THE WEAPON: Whilst you have taken charge of the means to go BANG, you are not allowed to use this equipment to do so. Sorry. Notify the Gun Captain that you have taken charge of the Gun etc. and at the end of the battle make sure that any unused powder is returned to the Firemaster and the Gun given into the safe keeping of someone who knows the injured party!

    On the subject of powder, in order for the Sealed Knot to keep in with the Home Office, Health & Safety Executive, Local Authorities etc. the following points are to be strictly adhered to: Unless by prior arrangement with the event Firemaster you must not bring Black Powder on to a Sealed Knot Campsite/Battlefield. You must also not take any away with you. If you do and you get caught you’ll get thrown out of the Sealed Knot and cause your Officers to get severely disciplined. If you want to do some “live” training elsewhere there are ways of arranging it.

    The making or filling of charges, cartridges or powder flasks is only to take place in the area designated by the event powder master, immediately following issue of black powder. No powder is to be held overnight in anywhere but the designated magazine (store).


    All unused powder is to be returned to the magazine immediately after the display or battle.


      STOP PRESS – 9 December 1998

      The Health & Safety Executive(HSE) have issued new guidance called ‘Acquisition and use of explosives by historical societies’ ISBN 0-7176-1622-3, price £3.50, (or £7 for three copies) It’s available from the HSE at PO Box 1999, Sudbury, Suffolk, CO10 6FS, tel: 01787-881165 or fax: 01787-313995.

      It has been prepared by them with the assistance of representatives from historical societies, the police and local authorities and has been produced to advise on good practice in acquiring and controlling the use of explosives.
      There are 13 separate pieces of legislation relevant to historical societies involved with explosives.

      I believe that this help file meets the guidelines laid out in that document

    Well, we’ve gone through the processes involved with being a Artilleryman. Obviously no amount of carefully written instructions will replace good old fashioned drill practice – sorry. An hour or so’s practice every so often can make all the difference between getting the stuffing beaten out of us and out manoeuvring, out gunning and out doing the opposition.

    Please make sure that you also read the following pages.

    Jeff Vincent November 1993 Updated April 1999
    With thanks to Philip Wills of Dalbiers
    for his instructions on the use of Cannons dated April 1986

    Back to the Contents


    CONTROL OF EXPLOSIVES REGULATIONS 1991 (COER)

    This came into force on 1 November 1991 and relates to the acquisition and keeping of Black Powder. The major changes come with the introduction of a standard application form for the new certificate. No fee is currently payable. At first sight it is a fairly lengthy and complex document. Do not however, be disheartened. The following is taken from the December 1991/January 1992 copy of Orders of the Daye.

    Parts A & D should be completed in all cases. Part C is to be completed if Black Powder is to be acquired only (i.e. in the case of musketeers). In the COER Notes for Guidance, one of the Categories for an Acquisition Only Certificate is historical re-enactment society members. These certificates are valid for one year only. Advice has been sought from a Senior Firearms Officer as to acceptable answers to some of the questions, as it requires in the notes for completion that answers to certain questions should be as accurate and comprehensive as reasonably possible. Here are some suggested answers:

    PART A, Q9 PURPOSE “As a member of a re-enactment society”
    WHERE “At sites of re-enactment events”
    PART A, Q10 EXPERIENCE “Trained/ (receiving training) as an artilleryman within the Sealed Knot. An artilleryman for the last * years”
    PART C, Q15 N/A
    PART C, Q16 ESTIMATED NUMBER OF ACQUISITIONS “Numerous” (Try not to restrict yourself)
    PERIOD OVER WHICH ACQUISITIONS ARE TO TAKE PLACE from 1/1/9* to 31/12/9*
    TYPE AND QUANTITY “Up to 4kg black powder”
    PLACES “At sites of re-enactment events”
    PART C, Q17 REASONS “N/A”
    PART C, Q17 Tick Box returned to supplier
    At name &amp address “Registered site of event”
    County etc. “N/A”

    Whilst the above are not definitive answers, they will hopefully provide some guidelines. Completed applications should be sent to your local Police Explosives Liaison Officer at least 30 days before expiry of any existing licence. It is a good idea to renew your certificate “out of season” otherwise you may be disappointed at a few battles.

    Back to the Contents


    CODE OF PRACTICE FOR GUNNERS

    (C) Sealed Knot

    RESPONSIBILITIES

  • All persons using firearms and/or gunpowder will at all times comply with the Law (Firearms Act, Explosives Act, Gun Barrel Proof Act, etc.)
  • All Gun Captains will register details of name, address, regiment, shot gun Certificate and Control of Explosives Order (Form F) with Sealed Knot Membership Secretary.
  • All Gun Captains will submit themselves for examination by the Inspectorate of Artillery. They will be required to prove their ability to command a gun on the field and they will undertake to employ as crew only persons who are competent to carry out the duties assigned to them. The Gun Captain commands the gun and is responsible for the discipline of the crew.
  • SAFE KEEPING OF GUNPOWDER

  • Each Gun Captain will draw his/her own powder from the Magazine prior to each battle. The individual to whom the powder is issued is solely responsible for its safekeeping and must not transfer possession of any powder to a third person. (Explosives Act). All powder remaining at the end of each battle will be returned to the magazine. No powder will be retained after an event.
  • All powder containers, horns, flasks, ready boxes, etc. will be fitted with a flash-proof closure. Ammunition boxes should be lined with wood and have no exposed iron or steel on the inside. No container will be left open or unattended at any time and must not be used within 15 yards of any member of the public.
  • SAFE DISTANCES

  • Guns must be at least 15 yards apart when being fired and no other weapon will be discharged within 15 yards of a member of the public or any ammunition box.
  • The minimum distance at which the Foot can accept fire from Artillery is 25 yards. Cavalry must not be fired upon at less than 45 yards. Steps will be taken to alert the “enemy” before a gun is discharged in their direction. Guns will only be attacked with prior agreement between the attacker and the Gun Captain. No attack will be made frontally on any gun.
  • No gunner will approach an ammunition box whilst carrying a linstock or a lighted match.
  • LOADING

    1. No gun will be loaded off the battle field except under the direction and supervision of a responsible officer during organised training. All weapons will be unloaded before removal from the battlefield.
    2. Guns will be charged only with the quantity of powder appropriate to the bore, as laid down by the Board of Ordnance. No propellant other than commercially made black powder will be used. Blasting and other coarse grained powders are forbidden.
    3. Wadding must be of a soft material, free from extraneous hard matter. Soft paper, shredded carpet felt, straw and hay are the only acceptable materials. The thickness of the wadding should not exceed the bore of the gun. The wadding will be rammed fully onto the powder charge. Care should be taken to ensure that the gun is not over-wadded.
    4. No projectile will be fired from any gun.
    5. The rate of fire should not normally exceed one round every two minutes.
    6. MISFIRES

    7. In the event of a misfire the gun shall not be re-primed until a period of approximately eight minutes has elapsed.
    8. Guns which cannot be fired will have the vent and bore flooded with water before pulling the load. Care will be taken to ascertain the reason for any misfire or hang-fire.
    9. Before pulling the load, the gun should be removed to a safe section of the battle field. On no account will a loaded gun be removed from the field or left unattended at any time.
    10. The gun should not be reloaded until the Gun Captain is satisfied that the fault has been corrected.

    How to be a Musketeer

    HOW TO BE A MUSKETEER

    This is based upon the requirements to be a Musketeer
    within the Sealed Knot and is based around UK gun laws, but may be of use to Musketeers taking part in re-enactment anywhere. Please feel free to copy this article freely as long you bear in mind that the author reserves all reproduction and other rights to this article.

    For Sealed Knot members this is a little out of date now and I will update it sometime to cover latest rules and best practice.

    If you want to reproduce this for commercial gain please contact us and I’m sure we can arrive at a mutually agreeable deal.

    Go to Contents


    A MUSKETEER

    The Musketeer – A New Breed of Hero


    Contents


    Introduction

    Whatever your reasons may be for wanting to become a musketeer there is a place for anyone within the musket block – provided that you are able to demonstrate to the Police, your Musket Officer and the Sealed Knot Musket
    Inspectorate that you are competent to be let loose with a large gun, some gunpowder and a burning piece of rope on to an unsuspecting public.

    A daunting prospect that may seem; it is, in fact, quite easy provided that you go about it in the correct manner.

    The British Legal System introduced new firearm laws in 1988 with a view to tightening up and rationalising the then sometimes lax but usually competent gun laws following certain events that happened in Hungerford.
    This has resulted in different Police forces and different Policemen within the same Police force coming up with different interpretations of the law.
    DO NOT, however, be disheartened by this. We (the members of the Sealed Knot) probably know more about the Law relating to muskets and Black Powder between us than the bobby who will come and visit you when you apply for your licence. This means that if you’re having any problems getting your
    licence we are there to help you.

    As getting a licence does usually take some time APPLY NOW. By the time it comes through you’ll have had the opportunity to be trained and hopefully you’ll be ready to take your Musket Test as soon as the paperwork plops
    through your letterbox.

    You will also need a Certificate to Acquire Black Powder. It doesn’t cost anything (yet!) but without it you won’t be able to be issued with Black Powder at Battles. You should apply for this at the same time as you apply for your Shotgun Certificate.

    Unfortunately, if you’ve been naughty and got done for things such as GBH, Drunken Driving, International Terrorism, etc. you may find that the Police will be loath to give you a licence. If in doubt, apply anyway as
    they may say Yes if the misdemeanour was committed some years ago.

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    What do I need to be a Musketeer?

    Clothing:

    A shirt (of mid 17th Century pattern).

    Doublet.

    Breeches.

    Hose (socks) of whatever colour or colours takes your fancy
    (as long as they are awfentik to the period).

    Shoes of the variety worn by Pikemen. Sorry but no Bucket Tops, Firemen’s Boots, Sandals or Plastic Bags. Bare Feet however, are OK if you’re feeling really brave.

    Either a wide-brimmed felt Hat or a Morion Helmet (Not a Lobster
    Pot).

    Gauntlets. Whilst you might find them rather awkward when loading and firing the Musket, a good fitting pair of Gauntlets will give some protection to your fingers from Sword Blows, Singes and Burns and, should the worst happen, go some way to protecting your hands should the Musket go off prematurely (it can happen if you don’t take are).

    Paperwork:

    A current Sealed Knot Membership Card.

    A current Shotgun Certificate.

    A current Licence to Acquire Black Powder.

    A card showing that you have passed your Musket Test.

    A copy of the Code of Practice for Musketeers
    read and memorise.

    Some cash in case we stop off at the Beer Tent on the way back from the Battle (Musketeers don’t drink before battles – do we)

    Equipment:

    A Musket. Matchlock or Flintlock with a barrel of not less than 29″ in length. As time goes on you will hopefully find that you enjoy Musketeering so much that you will buy your own so that you can spend those cold winter evenings when there aren’t any battles polishing and rubbing down your barrel, lubricating your ramrod and waxing your butt.

    A Powder Flask or Bandoliers. These can also be borrowed at first. Bandoliers are a collection of small wooden bottles hung from a leather strap which is worn over the shoulder, (sometimes known as Apostles
    ‘cos there’s 12 of them, this is not however, a 17th Century term). These items are used to hold the Black Powder after you get issued with it and before you pour it down your Gun.

    A Pouch. This is to hold your Wadding, without which your Gun will not go BANG but PHUTT. Going BANG is one of the main aims of the Musket Block.

    Wadding. For this you will require a roll of soft Toilet Paper. One sheet is to be used per shot. It may also come in useful for blowing noses, staunching flows of blood and dealing with some other emergencies
    that may arise when on the Battlefield. Any tissue that has been used for these secondary purposes should not however, then be used as Wadding.

    Slow Match. This, when lit, is used to ignite the Black Powder you have put in the Gun thus causing the aforementioned BANG. If used incorrectly along with the Powder Flask or Bandoliers it may also cause them to go BANG which may ruin your weekend/life/sexlife or all three. BE CAREFUL.

    A Pricker. During the Battle the touch hole of the Musket may become clogged up with powder residue and other nasty things which will stop it from going BANG when you want it to. The Pricker is to be used to clear the hole – NOT to stab the opposition.

    A Sword. This is optional but worth it. You will be required to convince the Sword Inspectorate that you are competent to use one of these but fortunately the Police do not need to get involved this time. When meeting your opponents in hand-to-hand combat it may save your more
    valuable musket from getting damaged.

    All of the above items, apart from the sword, must also be carried when you go for your Musket Test. Failure to do so may well result in an unnecessary failure.

    Contents


    Training:

    This is, of course, the most important aspect of this article. Without training you will not pass your Musket Test and therefore will not be able to go BANG on the battlefield. You should make sure that you have read
    and understood the Code of Practice for Black Powder Users in the Sealed Knot. Here’s a picture of a Musket and it’s associated equipment showing the names of the parts:

    A MUSKET

    The training is split into three areas:

    1. The Drill positions so that we can manoeuvre and
    fire as block,

    2. The procedures for loading and firing a musket
    and

    3. The ways of safely hitting your opposition with
    the blunt end of the musket.

    1. DRILL – The postures and commands.

    – Note that the Gun may be called either the “Musket” or “Piece” during the commands.

    “Order your Musket” Stand with the right foot forward and at right-angles to the left foot. The Musket should be held upright with the Butt placed on the outside of the right foot and held at just above waist height by the right hand. The left hand should be placed either on the hilt of your sword or the left hip.

    “Shoulder your Musket” Again standing with the right foot forward and at right angles to the left foot. The Musket should be balanced on the left shoulder held at the Butt with the left hand. Care
    must be taken not to poke the person standing behind you with the muzzle. This is the usual way of carrying the Musket when on the march.

    “Port (or High Port) your Musket” Again with the right foot forward and at right angles to the left foot. The Musket should be held across the body with muzzle pointing upwards at 45o to the left hand
    side. This is the posture you will use when loaded. The Muzzle is pointing up so if the Gun does fire prematurely it is less likely to cause damage to others.

    “Present upon your Piece” Stand with the left foot forward and at right angles to the right foot. The Musket should be held with the Butt to the right shoulder and balanced in the left hand, this will leave your right hand free to carry out the remaining parts of the firing procedure. NOTE whilst in real life you would aim at your target in the hope of hitting it, in re-enactments we aim high. Even toilet paper hurts when propelled by sufficient force at close range.

    “Prepare to march” You should be at the Shoulder or Port position, if not gently remind your Officer! Bring the feet together. “March on” At the first beat of the drum start off on your left foot, try to keep in step with those all around you. The main beat of the drum is always on the left foot.

    “Turning on the March, to your Left (or Right) Hand Face” This is very useful for turning a long column into a wide front ready to go into attack.

    “Turning on the March, to your Left (or Right) Hand Wheel” This command is given when we wish to turn the block as a column, it will mean that those on the inside of the turn will have to take very short
    steps and those on the outside may have to almost run to keep the line straight.

    “Prepare to Stand” As it says, watch out we’re going to stop marching very soon.

    “Stand” Stop marching. Try not to crash into the person in front of you or fall over.

    There are other commands such as Counter March, Form a Hedgehog, Assume a Lazy Posture, Lay down your Arms and, of course, Fall Out. These are best covered at drill practice.

    2. Loading and Firing procedures.

    When given the order to fire remember that you are firing a gun. If you feel that it is not safe to do so then don’t. If a law is broken, e.g. you shoot someone, it is you who will be held responsible. The safe firing distances within the Society are 20 yards at Infantry and about 30 yards at Cavalry. THINK SAFETY.

    a. “Make Ready” When this order is given follow the procedures as far as section b. If the Musket has just been fired you must first make sure that any burning embers are extinguished. Do this by blowing
    into the touch hole and NOT down the barrel. If it is the first shot of the day, and you have not already done so, light your Match before continuing.
    “Prime your Piece” Holding the musket in the Port position, balance it in your left hand. You should also hold the Match in this hand making sure that the lit end is well away from the Pan, your hand and anywhere else that it may damage. With your right hand, open the Pan Cover and pour powder from your Flask or Bandolier into the pan filling it to the brim. Then CLOSE the Pan. Blow off any loose powder and turn the musket upside down and bang your hand against the side of the Pan to ensure that all loose powder has been removed.

    “Cast about your Piece” The Musket should again be
    held in the left hand along with the match, with the Butt placed on the
    ground on the outside of your left foot. You must ensure that the muzzle
    is pointing away from yourself or anyone else. The Pan should be pointing
    downwards.

    “Place the Charge” With the musket held in the Cast
    About position pour the charge from the Flask or Bandolier down the barrel.
    If you are using a flask it must have a measured spout on it so that you
    can be sure of using the correct amount of powder. When the charge is placed
    tap the Butt of the Musket sharply (but not too hard) on the ground, this
    will compact the powder.

    “Place your Wadding” Still with the musket held in
    the Cast About position take one sheet of soft toilet paper from your pouch
    and put it in the end of the barrel. Make sure that you do not screw the
    wad into a tight ball as it could be just as fatal as a real musket ball.

    “Ram your Wadding” Still in the Cast About position
    remove the ramrod, or “Scouring Stick”, from its housing beneath
    the barrel turn it round and push it slowly down the barrel until the wad
    is on top of the charge. DO NOT place your hand over the end of the ramrod,
    instead hold the end between thumb and forefinger. If the musket should
    inadvertently go off then you’ll only end up loosing the skin off your
    fingers and not your whole hand. Now ram home the wad and charge with two
    or three firm thrusts.

    Replace the Ramrod to its housing below the barrel.

    Return the musket to the Port position.

    b. “Prepare to Give Fire” The Officer will normally
    give these orders in turn. If, in the heat of the battle, some of them
    are not given, still carry them out. REMEMBER SAFETY.

    “Blow upon your Coals” Take the match in your right
    hand, blow upon the lit end to ensure that it is glowing brightly. Any
    loose bits on the end should be knocked off – NOT on your Powder Flask!

    “Cock your Match” With the musket still in the Port
    position, and the match still in your right hand, place the match between
    the jaws of the serpent with the lit end nearest the pan. MAKE SURE THE
    PAN IS CLOSED. Check that the lit end of the match will enter the pan by
    pulling back the trigger, adjust the match accordingly.

    “Present upon your Piece” Stand with the left foot
    forward and at right angles to the right foot. The Musket should be held
    with the Butt to the right shoulder and balanced in the left hand, this
    will leave your right hand free to carry out the remaining parts of the
    firing procedure. NOTE whilst in real life you would aim at your target
    in the hope of hitting it, in re-enactments we aim high. Even toilet paper
    hurts when propelled by sufficient force at close range.

    “Secure your Scouring Stick” Use your left hand to
    check that the ramrod is in place. By tilting the musket sideways you can
    also check visually. This is vitally important so as to ensure that the
    ramrod is not fired.

    “Open your Pan” With your right hand, open the pan
    cover.

    “GIVE FIRE” Pull back the trigger with your right
    forefinger, the match will ignite the priming powder which will, in turn,
    ignite the main charge – the musket will go BANG!

    Well done your musket has gone off, the enemy has hopefully fallen
    down “dead” and you can start off all over again once the order
    to make ready has been given. What’s that? Your musket didn’t go off? Then
    shout “MISFIRE”, return to the Port position and tell your Officer
    who will either instruct you to stay in the Ranks or retire to the rear
    of the block. The saying “A Flash in the Pan” originates from
    this commonly occuring mishap.

    After a misfire the musket should be left for a couple of minutes just
    in case the charge is smouldering. During this time don’t put your hands
    over the end, look down it or point it at someone else. Keep it in the
    Port position and stay out of the way. If someone attacks you, say “Loaded
    Gun” or “Misfire”, they should go away, if they won’t, then
    you should go away – DO NOT stay and fight.

    When this time has passed, use the pricker to clean out the touch hole.
    Take care as there is always a possibility that the musket will go off.
    Reprime the pan and then repeat the firing procedure, if you are still
    in the Block then wait for the next volley, if not make sure that you are
    within the Safe Firing Distance. If the musket misfires again, repeat the
    process (including shouting “MISFIRE”). If it misfires yet again
    then pour water down the barrel and in to the pan. You should then either
    worm out the musket using the cleaning kit that the block will possibly
    have with it or, more likely, go club musket.

    You will notice that some people hold the match in their fingers when
    firing, this is much less fiddly but it will result in singed fingers.
    Sometimes, when all the muskets in a volley are fired simultaneously you
    may be unsure as to whether yours actually fired. If there is smoke coming
    out of the touch hole AND the muzzle then it has fired. If you are not
    sure treat it as a misfire just to be safe.

    3. Hitting the Opposition

    You may have heard the term Club Musket mentioned, this isn’t some sort
    of holiday jaunt full of Union Jack tee-shirts and lager, instead it’s
    when the enemy have got too close to be able to shoot at them we turn our
    muskets around and use the blunt end to lay into them. Simple though this
    may sound the following points should be remembered in order to avoid actually
    hurting people:

    If you are carrying Slow-Match this must be dropped or passed to the
    Matross or water carrier who will be accompanying the Musket Block. Imagine
    the catastrophe if your lit match got entangled with someone elses Bandoliers
    during a hand-to-hand tussle. DO NOT CARRY LIT MATCH IN HAND-TO-HAND
    COMBAT.

    Hold the musket by the barrel so that the Pan is inward i.e. between
    you and the other side of the musket, this will help to stop the Serpent
    becoming entangled with your opposition. When “Clubbing” your
    opponent remember to pull the blow. Don’t aim for the head. A musket is
    very heavy and the Butt is usually metal clad. You could cause someone
    some serious damage.

    You can also “Prod” your opponent (With the Butt), again pull
    the blows but also avoid the head, groin and appendages. If you recognise
    your opponent as being female she will also no doubt be appreciative of
    not being hit in the upper torso. This actually only really leaves the
    stomach as a viable target so don’t prod too hard ‘cos stomachs aren’t
    very tough. As some people can be a little prone to coming in rather harder
    than they should it is not recommended to go in hand-to-hand if you suffering
    from the after effects of surgery or if you have come over pregnant.

    On the subject of opponents coming in hard, if you feel that you are
    risk either run away or fall down “dead”. Do not hit him or her
    back harder. There are proper grievance procedures if you feel that an
    opponent is deliberately out to cause physical harm – see your Officer.

    If you are not enamoured with the idea of Hand-to-Hand fighting, don’t
    worry as it can be very fortuitous to leave behind a rank of Musketeers
    as a reforming point. They can reload whilst the mele is going on so as
    to provide cover should, by some chance, the enemy break through.

    Contents


    Lastly

    If you get hurt badly enough to get carted
    off by the medics, they are not very keen to take away your musket and
    powder, which may then present a safety hazard, or just clutter up the
    medic tent. Get the Camp Followers or Matross to take charge of your weapon
    and powder. On no account is a Gun or Powder to be left unattended. A NOTE
    TO THE PERSON TAKING CHARGE OF THE WEAPON: Whilst you have taken charge
    of the means to go BANG, you are not allowed to use this equipment to do
    so. Sorry. Notify the Musket Officer that you have taken charge of the
    Gun etc. and at the end of the battle make sure that any unused powder
    is returned to the Firemaster and the Musket given into the safe keeping
    of someone with a Shotgun licence (and who knows the injured party!).

    Important information on the subject of powder, in order for
    the Sealed Knot to keep in with the Home Office, Health & Safety Executive,
    Local Authorities etc. the following points are to be strictly adhered
    to: Unless by prior arrangement with the event Firemaster you must not
    bring Black Powder on to a Sealed Knot Campsite/Battlefield. You must also
    not take any away with you. If you do and you get caught you’ll get thrown
    out of the Sealed Knot and cause your Officers to get severely disciplined.
    If you want to do some “live” training elsewhere there are ways
    of arranging it.

    The making or filling of charges, cartridges or powder flasks is only to take place in the area designated by the event powder master, immediately following issue of black powder. No powder is to be held overnight in anywhere but the designated magazine (store).

    All unused powder is to be returned to the magazine immediately after the display or battle.

      STOP PRESS – 9 December 1998

      The Health & Safety Executive(HSE) have issued new guidance called ‘Acquisition and use of explosives by historical societies’ ISBN 0-7176-1622-3, price £3.50, (or £7 for three copies) It’s available from the HSE at PO Box 1999, Sudbury, Suffolk, CO10 6FS, tel: 01787-881165 or fax: 01787-313995.

      It has been prepared by them with the assistance of representatives from historical societies, the police and local authorities and has been produced to advise on good practice in acquiring and controlling the use of explosives.

      There are 13 separate pieces of legislation relevant to historical societies involved with explosives.

      I believe that this help file meets the guidelines laid out in that document.

    Well, we’ve gone through the processes involved with being a Musketeer.
    Obviously no amount of carefully written instructions will replace good
    old fashioned drill practice – sorry. An hour or so’s practice every so
    often can make all the difference between getting the stuffing beaten out
    of us and out manoeuvring, out gunning and out doing the opposition.

    Please make sure that you also read the following Code of Practice.

    Jeff Vincent May 1993
    amended April 1996 and March 1999

    Contents


    CODE OF PRACTICE FOR MUSKETEERS, DRAGOONS AND CAVALRY

    (C) Sealed Knot

    It is the responsibility of each individual to follow and to make sure
    that he/she has the knowledge to adhere to this Code of Practice. It is
    the responsibility of the Commanding Officers and their nominated officers
    to provide training and guidance and also to enforce these rules.

    1. Musketeers, dragoons and cavalry must have the correct licences
    and have been passed by the Musket Inspectorate before firing a weapon
    at an S.K. battle or display. The law (Firearms Act, Explosives Act, etc.)
    and Sealed Knot rules will be adhered to at all times.

    2. It is important that all musketeers have a thorough knowledge of:
    (a) The correct loading procedure. (b) What should be done in the event
    of a misfire. (c) How to carry a loaded musket. (d) 17th Century musket
    or dragoon drill.

    3. Powder must be carried in either: (a) Measured cartridges, which
    are to be carried in a leather or canvas bag. The bag should be closable
    and protected from stray sparks. (b) Powder flasks made from non-sparkable
    material, e.g. brass, copper, horn, leather, wood, etc. The flask should
    have a measure and a flash proof closure. (c) Bandoliers, being made from
    wood with tight fitting tops, must be flash proof.

    It is important that all these items are checked before every battle
    for damage and are kept clean and in good working order.

    4. All musketry weapons must be provided with a working lock, trigger
    guard and pan cover.

    5. Muskets must be cleaned after each usage.

    6. Muskets must be kept in good repair i.e. make sure that the pan
    cover is tight fitting, the stock is in good repair, the ramrod the correct
    length, etc.

    7. Musketeers and their officers are reminded that before giving fire
    a check must be made and an order given to “Secure your Scouring Stick
    (Ramrod)”.

    8. A musket must never be aimed at a person or animal and the recommended
    safe firing distance of twenty yards should be adhered to.

    9. All stocked weapons must be fired from the shoulder, care should
    be taken to see where the musket is aiming and that the face is protected
    from any flashback.

    10. Only soft toilet paper is to be used for wadding and the thickness
    of this should not exceed the bore of the gun. If paper cartridges are
    used, the paper should not be used as wadding due to danger from powder
    grains becoming entrapped in the folds.

    11. No weapon shall be loaded off the battlefield except under the
    direct order of a responsible officer during organised training. Weapons
    will be unloaded before units march off of the battlefield.

    12. Musketeers will not engage in hand to hand combat whilst carrying
    lit slow match or with a loaded musket. Nor should they enter a pike push
    while still carrying powder or match. (Helmets or Secretes must be worn
    in pike pushes.)

    13. Muskets must be organised to fire by command only. The musket officer
    will not fire a musket whilst in command.

    14. Musketeers must only use muskets with barrels that are in current
    proof. All modifications or alterations, including brazing etc. carried
    out on any barrel invalidates proof. The barrel must be submitted for reproofing
    in accordance with Gun Barrel Proof Act if any alterations are made.

    15. The minimum musket bore permitted is 5/8″, and the charge
    for this size must not exceed 2 drams. Muskets of 3/4″ bore must not
    exceed a charge of 3 drams. (NB: 1 ounce = 16 drams) The proof load should
    never be exceeded.

    16. All musketeers and dragoons must be registered with the Musket
    Inspectorate and the Board of Ordnance. Each black powder user will draw
    his/her own powder from the magazine prior to each battle. The individual
    to whom the powder is issued is solely responsible for its safe keeping
    and must not transfer possession of any powder to third person. All unused
    powder must be returned to the magazine at the end of each battle. Members
    must not bring their own powder to S.K. events except by prior arrangement
    with the magazine.

    17. No propellant other than gunpowder will be used in any weapon .
    Projectiles must not be fired.

    18. The use of pistols and other class 1 Firearms will be permitted
    only for the cavalry and other persons on the specific authority of the
    Board of Safety. It should be noted that a Shot Gun Certificate is valid
    only for smooth-bore weapons with a barrel length measured internally from
    the point of ignition to the muzzle of not less than 24″ and a bore
    diameter of not more than 2″.

    19. On horseback, loaded carbines will be carried ordered upon the
    right thigh preparatory to discharge; they must not be left to hang from
    the cross belt.

    20. When pistols are carried and used on horseback they will be kept
    in holsters secured to the saddle. A loaded pistol will not be returned
    to its holster except in the case of a misfire, when care will be taken
    to ensure that the pan is empty and the source of ignition removed. Pistols
    will not be left in the holsters of an unattended horse.

    21. Treat all guns as potentialy loaded and THINK SAFETY.

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    The End